The Borderlands art style: concept
Over the years, there has been much debate about the style used to bring Pandora and all its inhabitants to life. Some people swear that the Borderlands games use cel-shading. But those people are wrong.
Gearbox, the company behind the Borderlands series, cleared things up. The CEO, Randy Pitchford, took to social media to explain that they have always referred to the Borderlands art style as ‘concept’ or ‘graphic novel’ and concept artist Amanda Christensen explained that “everything is meticulously hand painted and inked”.
It came close to being something else entirely. When Borderlands was first shown to the public way back in 2007, it had a very different vibe. It had the dark, realistically gloomy style that many sci-fi games had at the time and an environment that was predominantly shades of brown and grey. The game was then demoed at the 2K Games E3 2008 press conference before disappearing.
The following year, Borderlands popped back up, much like a skag that you thought had bit the dust, with a radical new look that’s become synonymous with the Borderlands series. The cartoonish visuals set Borderlands apart from other games and the colour palette added excitement to a kooky post-apocalyptic world.